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5e conjure elemental
5e conjure elemental







5e conjure elemental 5e conjure elemental

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Two Elementals of Challenge Rating 1 or lower. One elemental of Challenge Rating 2 or lower. You can also select one of the below mentioned options for what it appears. The elemental makes a number of attacks equal to half this spell’s level (rounded down). Being of this conjure minor elementals 5e spell you would summon to be elementals which would appear in an unoccupied spaces which you could see within a range. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. The elemental can move through a space as narrow as 1 inch wide without squeezing. 5th-level Conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Duration: Concentration, up to 1 hour You call forth an elemental servant.

5e conjure elemental

Languages: Primordial, understands the languages you speakĪmorphous Form (Air, Fire, and Water Only). Attributes Conjure Elemental 5 Conjuration Casting Time: 1 minute Range: 90 feet Target: A 10-foot cube within range Components: V S M (Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Duration: Yes Up to 1 hour Classes: Druid, Wizard You call forth an elemental servant. Senses: darkvision 60 ft., passive Perception 10 (Water only)ĭamage Resistances: acid (Water only) lightning and thunder (Air only) piercing and slashing (Earth only)ĭamage Immunities: poison fire (Fire only)Ĭondition Immunities: exhaustion, frightened, paralyzed, petrified, petrified, poisoned, unconscious Hit Points: 50 + 10 for each spell level above 4th Druid, Ranger, Wizard Elemental SpiritĪrmor Class: 11 + the level of the spell (natural armor) When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block. If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.Īt Higher Levels. It obeys your verbal commands (no action required by you). In combat, the creature shares your initiative count, but it takes its turn immediately after yours. The creature is an ally to you and your companions. The creature disappears when it drops to 0 hit points or when the spell ends. Using these rules, not only can characters of any class now summon. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. 5M ratings Homebrew material for 5e edition Dungeons and Dragons made by the. When you cast the spell, choose an element: Air, Earth, Fire, or Water. This corporeal form uses the Elemental Spirit stat block. The elemental will remain until dispelled, but the magic-user must concentrate on control, or. It manifests in an unoccupied space that you can see within range. Conjures an Air, Earth, Fire, or Water elemental of 16 Hit Dice. Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)









5e conjure elemental